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Old Apr 22, 2007, 12:16 PM // 12:16   #81
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dry top - 60 vanquished
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Old Apr 22, 2007, 12:30 PM // 12:30   #82
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Travelers Vale I did in 1 hour and 11 minutes. 167 enemies. Very easy area compared to Ascalon, probably goes a lot faster with humans.

I also just did Ascalon Foothills, 20 minutes with 54 enemies. Extremely easy.
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Old Apr 22, 2007, 01:45 PM // 13:45   #83
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Grenths Footprint - 241 . Took 1 hour 15 minutes. Could've been faster but i was been catious so i didn't overlure.

A Warder with Melee (and maybe Elementals) is VITAL. The Carvers are lethal.

Now to try Dreadnought's Drift.....

Last edited by Evilsod; Apr 22, 2007 at 02:09 PM // 14:09..
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Old Apr 22, 2007, 02:49 PM // 14:49   #84
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Diessa Lowlands..wow what a pain in the ass. 346 Foes 2 hours and 16 minutes. Those Charr necros are the most dangerous foe. Those Res Gargoyles also give you a run for you money. Damn Shield of Deflection.


Just did Flame Temple, easy but you must pull and flag heros. Took 39 minutes with 103 enemies.

Last edited by garethporlest18; Apr 22, 2007 at 03:37 PM // 15:37..
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Old Apr 22, 2007, 03:31 PM // 15:31   #85
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I just did Lathenda Bog (Istan)... had to kill 397 enemies to vanquish it and it took me 1.5 hour.
It's very easy but the area is quite big and has many paths leading through it. Clearing it takes long :|
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Old Apr 22, 2007, 04:04 PM // 16:04   #86
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Quote:
Originally Posted by ShadowStorm
Here's a Question about Vanquisher:

Can you vanquish all the enemies in a given zone, recieve the Gold and experience award for doing so, zone, and then come back to the place you just vanquished, vanquish them all again, then receive the gold and experience award again? Or can you only reap the gold and experience reward once per zone?
as far as im aware you can only get the XP and gold the first time you do it, kinda like a mission. you can do the mish+bonus or masters lvl reward once but after that you no longer eceive the xp/gold/ and skill points. btw scoundrels rise=86 enemies...probably the smallest area in game.
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Old Apr 22, 2007, 04:14 PM // 16:14   #87
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Is it just me or does anyone else find it damned near impossible to find at least a couple humans to do vanquisher with? I left my guild and I do have one friend I do it with, however when he isnt on I can never get those vanquisher points. I've got 5 points, but it only gets harder now that I have knocked out the easy ones.

The monk hero's, or at least mine, seemed to be bugged as they don't kite, and barely heal/cast; making it very hard to survive long.

It is just a bit frustrating I guess, I love to do it, but it doesn't seem to have drawn the interest I was hoping it would throughout the GW community.

Sorry if this seems like a whiney rant, I was just expressing my opinions on it.

Note: The above statement applies to Tyria since that is my vanquish goal.

-Aaron
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Old Apr 22, 2007, 04:38 PM // 16:38   #88
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Alright Ima post all I did in the past 4 hours.

Diessa Lowlands- 346 kills 2 hours 16 minutes
Flame Temple Corridor- 103 kills 39 minutes
Dragons Gullet 123 kills- 50 minutes
Traveler's Vale-167 kills 1 hour 11 minutes
Ascalon Foothills- 54 20 minutes

Left Yaks with a 6 man team consisting of me (warrior), Talhkora (ZB Prot monk), Morgahn, Norgu, Alesia and Stefan.

We had 1 wipe in Traveler's. Left with a boost. No kills in Foothills, hydra can be dangerous but wasn't that bad.

Diessa we had 1 wipe and a few deaths, lots of pulling needs to be done and you need to move carefully but it can be done and it's a lot more possible and easy with 6 party members so I recommend doing that. Groups with Charr Necros are very dangerous, because they spam hexes and about 7 degen on most allies. But it wasn't that bad, just pulled and flagged right and I was able to do it.

Flame Temple isn't that hard, no wipes, I got killed by a Shatter Hex/Enchantment spam by those 4 Chaots. But, Pull and don't overaggro and you should be fine, even the top part wasn't that hard, even though I died there too. Just need to pull.

Dragons was easy as well, Hydra can make things hard and that's where your paragon comes in, try to get them all nailed on the warrior. Abominations and everything else is fairly easy. No wipes here, but had a few deaths.

Overall I was amazed I could do it, seen some kiting here and there but mostly bad AI on hero/shenchies but they had some nice nice saves and some gg's. Overall it was fun, made about 6k in gold drops, got about 5 golds from chests, 10 purple drops, not that spectacular really. Did get about 2.5-3k from completing these areas though.
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Old Apr 22, 2007, 04:42 PM // 16:42   #89
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Anyone try Tahnakai Temple? I couldn't find anything in it
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Old Apr 22, 2007, 04:44 PM // 16:44   #90
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Quote:
Originally Posted by Evilsod
Its just bugged, if you look people mostly have either 8 or 14. People who have 8 did it by killing the original 8 Afflicted enemies you see at teh start of the map. People who killed 14 moved too far forwards and the Jade Brotherhood mob came into view. Moment that mob comes into view, the progress went down.
After I killed 14 enemies that is when the area cleared message came up, then another 5 jade brotherhood popped up after that. In addition to the 14.
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Old Apr 22, 2007, 07:46 PM // 19:46   #91
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Well, I just attempted Mamnoon Lagoon after vanquishing Silverwood...haha well...there are massive groups of Wind Riders, and ya they suck hard. So much degen combined with migraine and shatter enchantment.

Needless to say complete party wipe. That is a very small zone only around 50 enemies.

Thought I would give everyone a heads up if you haven't attempted that yet.

-Aaron
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Old Apr 22, 2007, 08:08 PM // 20:08   #92
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pockmark flats 205
plains of jarin 220's (didnt look when we got done).

had problems in ascalon with the 5 nasty char archers.....11 penetrating attacks all at once.....will try again later.
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Old Apr 22, 2007, 08:16 PM // 20:16   #93
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Old Ascalon - 243
"That place to the right of Lion's Arch, left of the Cave" - 182 (my memory is outstanding, as you can see!)

Pop-ups count, pet animals count (and negate towards the total, as I was starring at some Devourer's after receiving the title for the area.)

Most of Ascalon is easy with a Bonder/Barrier monk (I used a Dervish, 2 SS/Blood Necros and the Bonder, to be specific) and had no trouble and only one death. While I hadn't completed the other zones there, I did a few quick tests to look at enemy skill sets, and it works thus far.

Kryta is a different situation though - Chibblains!

One thing I am curious about, has anyone tested if minions count towards the title?

I.E. Necro A sacrifices to death, Necro B raises minions. Necro B sacrifices to death, party kills now hostile minions. Rinse and Repeat.

Since Pets count, I'm curious to see if Minions do, and it may be a possible exploit that would need to be addressed.
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Old Apr 22, 2007, 09:11 PM // 21:11   #94
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Quote:
Originally Posted by Does-it-Matter
Old Ascalon - 243
"That place to the right of Lion's Arch, left of the Cave" - 182 (my memory is outstanding, as you can see!)

Pop-ups count, pet animals count (and negate towards the total, as I was starring at some Devourer's after receiving the title for the area.)

Most of Ascalon is easy with a Bonder/Barrier monk (I used a Dervish, 2 SS/Blood Necros and the Bonder, to be specific) and had no trouble and only one death. While I hadn't completed the other zones there, I did a few quick tests to look at enemy skill sets, and it works thus far.

Kryta is a different situation though - Chibblains!

One thing I am curious about, has anyone tested if minions count towards the title?

I.E. Necro A sacrifices to death, Necro B raises minions. Necro B sacrifices to death, party kills now hostile minions. Rinse and Repeat.

Since Pets count, I'm curious to see if Minions do, and it may be a possible exploit that would need to be addressed.
You must kill all remaining enemies in the area, no matter how many pets or minions you kill. If there is an enemy standing, you havent finished the area.
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Old Apr 22, 2007, 09:23 PM // 21:23   #95
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Quote:
Originally Posted by Renegade26
You must kill all remaining enemies in the area, no matter how many pets or minions you kill. If there is an enemy standing, you havent finished the area.
The thing with that is I (and many others apparently, according to this thread) have gotten the point for completing the zone AND still had enemies left over.

Point of fact, as I said, I received my reward and then ran into a few Devourers.
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Old Apr 22, 2007, 09:33 PM // 21:33   #96
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Quote:
Originally Posted by Does-it-Matter
The thing with that is I (and many others apparently, according to this thread) have gotten the point for completing the zone AND still had enemies left over.

Point of fact, as I said, I received my reward and then ran into a few Devourers.
Popups do no count untill popped. ...
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Old Apr 22, 2007, 10:55 PM // 22:55   #97
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Ok heres a forewarning. In Stingray Strand, outside of Fisherman's Haven, The whole zone consists of Spiteful Spirit spamming skales, Mark of Rodgort casting Inferno Imps, and a few bosses and random oakhearts and spined aloe pops.

I suggest you take Divert Hexes and a good Healer. MM's are ok here, as long you dont cast through SS or let the skale spike with Deathly Swarm, and the minions are good sacrafices for the Inferno Imps. I suggest 2 human players as you WILL be raped by the Inferno Imps. In particular there are several groups of 5+ imps that i saw. Even if you have an interupter, if more than 2 Rodgorts get off you can have a party wipe, especially if you have DP. If you have real players it shouldnt be that big of a problem. With the new, dumber hero AI, and the always retarded henchies, this zone can be a bitch.
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Old Apr 22, 2007, 11:03 PM // 23:03   #98
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Quote:
Originally Posted by Havoc of PhoeniX
I was wondering the same thing, whether quests have the same effect on hard mode maps as they do on normal ones.
Quests get their enemies spawned in Hard mode.

A friend of mine was clearing Scoundrel's Rise with the quest "Balancing the Skales" activated. Lord Timot wiped him, then ran away towards the zone. After clearing the entire zone except for Lord Timot, he went chasing after him. Timot zoned out (He flees if you let him get away) and my friend was awarded Vanquisher.

So in summary: You earn Vanquisher for a zone when every spawned enemy is no longer present. This can be accomplished by enemies killing each other, not attacking them in the first place (Random neutral critters), not spawning them in the first place (popups), killing them yourself, or having them despawn from a special quest script. That's all there is to it -- get rid of all the red dots however you need to.
Quote:
Originally Posted by Feathermoore Rep
Ok heres a forewarning. In Stingray Strand, outside of Fisherman's Haven, The whole zone consists of Spiteful Spirit spamming skales, Mark of Rodgort casting Inferno Imps, and a few bosses and random oakhearts and spined aloe pops.
Spellbreaker can be fun for heavy caster mobs.
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Old Apr 22, 2007, 11:15 PM // 23:15   #99
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Great Idea for a thread, but Inde or one of the mods, maybe can we get a more organized thread. This is too unorganized for me to go through each page and see how many monsters i have to kill in Old Ascalon.

If its not to much work of course. I know the entire vanquish system is a little weirded out atm, so maybe if we get the chance. To kind of get a running list, on just one thread. A lot like the PC threads with all of the Rare weapons and stuff.
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Old Apr 23, 2007, 12:17 AM // 00:17   #100
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Quote:
Originally Posted by zwei2stein
Popups do no count untill popped. ...
I'm not sure if that is correct for every zone. Because I did Plains of Jarin with 195 kills, and apparently that is at the very low end of completion for that area. However, included in that 195 number was several groups of slithers that popped up on me before I had vanquished the area. It seems there i definitely no way I would have had that area completed without having killed some slither pop-ups. I definitely killed at least 3 groups of slither pop ups on that one.
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